
Semi-Procedural Photoscan Materials
Our Workflow for Crafting Semi-Procedural Material Textures from Photoscans In the ever-evolving landscape of 3D modelling and texture creation, we've developed a...
Our Workflow for Crafting Semi-Procedural Material Textures from Photoscans In the ever-evolving landscape of 3D modelling and texture creation, we've developed a...
Having done an internship at Ember Glitch is something I didn’t want to miss. I have learned a lot from the team and every day I learned something new. Ember...
Here at our studio we are convinced that both art and (game) design are exploratory in nature. The final outcome of the game is almost always the result of exploring different ways to make art and design games.
We have always had a problem with our hour registration. It was a thing that was often forgotten by everyone that works in our studio. After some months we decided to do something about it and the idea to create an app was born.
Converting temperature to RGB in Substance Designer. First of all I want to state that I didn't made the algorithms to convert temperature to RGB. The original formula was made...