3D MODELING
We possess a diverse skill set in creating 3D models, utilising techniques such as box modelling, sculpting, photogrammetry, procedural mesh generation, and SDF modelling. Our workflow emphasises iteration, so we strive to make our asset production pipeline as non-destructive as possible. This approach can involve working with modifiers, making minor adjustments like bevel sizes, or even generating entire models from scratch. We excel in experimenting to discover new and efficient methods for producing high-quality assets. The software we use includes Blender, ZBrush, and 3Ds Max.
PROCEDURAL MESH GENERATION
One of the most exciting ways to create 3D models is through procedural mesh generation, which allows us to build models from scratch. We utilise Blender's geometry nodes feature for this purpose. Geometry nodes enable us to link multiple nodes (code blocks) together to create instructions, offering considerable freedom and creativity. This setup can be simple or highly complex, depending on the desired outcome.
ORGANIC PROCEDURAL MESHES
For our project, "Bloodbag," we needed to create a large number of organic-looking assets. The most effective method for achieving this was through sculpting. Realistic appearances require considerable time, limiting our opportunities for iterations and explorations. To facilitate design adjustments over time, we developed a unique approach to creating a base model that can be sculpted upon once the design is approved. This method generates high-poly meshes that conform to our design guidelines and can be easily modified to create multiple randomised versions. Depending on the asset, a model can evolve from a 'sapling' into a fully grown state.



The model illustrated above is a plant generated using this technique. It represents a "grass"-type organism for our game, "Bloodbag," designed to be made out of something similar to cartilage, comprising layers that grow outward from an interior core. One of the parameters in the node setup is an age slider, which helps us convey a sense of growth in our models. By integrating this slider, we can simulate the appearance of different life stages for the plant. In the accompanying image, the age of the plants decreases from left to right, resulting in shorter plants with growth layers that are spaced further apart.
The advantages of this method include the flexibility to try different designs and the ability to create numerous variations with just a single click.
STYLIZED ASSETS

We're all about blending creativity with our model design. While we appreciate realism for its ability to connect with people, we also love diving into more stylised models. They let us express emotions and stories in unique ways that go beyond just looking real.
One of our favourite things to do is create self-designed assets. Each one showcases our originality and passion for innovation. By crafting custom pieces, we can capture the vibe we want while adding our personal touch.
Adaptability is key for us, and we're ready to take on any theme or specifications that come our way. No matter how complex the project is, we're committed to finding creative solutions that fit your vision. It's all about turning challenges into chances to shine.


In short, we believe both realism and stylisation have their unique ways of telling stories and engaging audiences. We're excited about the idea of collaborating on future projects and exploring all the possibilities together!